Salvation


  • Development Process

Inspired from Beat Saber, I tried to make a hell version.  The coming organs stand for the seven different scenes. The opening hand means yourself also openness. There should be destroy after their collisions, this process can be regarded as accept your sins. 

In this scene, the player can control the hand on x-axis with left and right button on the keyboard and try to destroy as many organs as possible.  I also tried camera switch and scale changing function in this scene, it didn't work very well. 

Next step would be how to make the positions of those coming organs generate randomly.

  • Successes 

Build the whole visual environment consistently; 

the collider function at least works..; 

the rotation function of the red panel works as well;

tried in VR environment on my own laptop and it works;

  • Failures

Can't make the organs coming out randomly;

the control doesn't work very sensitively;

the reflective probe doesn't work in time

  • Future Development

Add UI interface, complete the whole game experience;

Sound;

So far the camera can't move, next level it would add FPS camera into it

Files

Salvation_Windows.zip 342 MB
Feb 03, 2021
Salvation_IOS.zip 555 MB
Feb 03, 2021
SinHell_WebGL.zip Play in browser
May 07, 2021

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